New Beta Extranet Collaboration Toolkit The Security & Compliance Solution Accelerator team has put together some guidance and a solution to quickly deploy an extranet solution based on WSS or SharePoint Server 2007. The setup and configuration guidance is based on forms authentication with ADAM for external accounts to be deployed with WSS or MOSS 2007. The beta bits include 1) a self service and approval workflow process for site collection creation, 2) a self service and approval workflow process for partner accou... lire la suite
The Security & Compliance Solution Accelerator team has put together some guidance and a solution to quickly deploy an extranet solution based on WSS or SharePoint Server 2007. The setup and configuration guidance is based on forms authentication with ADAM for external accounts to be deployed with WSS or MOSS 2007. The beta bits include 1) a self service and approval workflow process for site collection creation, 2) a self service and approval workflow process for partner account creation and 3) a management interface for approving and managing accounts and site collection creation approval or removal. The Extranet Collaboration Toolkit for SharePoint provides authoritative guidance and tools to deploy a pre-built, customizable SharePoint solution that teams can use to collaborate with partners outside the firewall. The toolkit has a web-based interface, so it’s easy to use. Using this free toolkit, Administrators can set up a secure, SharePoint-based collaboration site in minutes. End users can then easily create new site collections, posting sharable documents that are centrally located inside the firewall. The toolkit also enables users to invite internal and external partners to collaborate on documents. And the toolkit makes it simple for team leads to assign or revoke access rights for any team member. IT Pros can stay in control by configuring the system to require administrative approval for any of these actions. Or they can allow end users to set up and manage collaboration sites on their own—freeing up scarce IT resources to focus on higher-value projects. The Extranet Collaboration Toolkit for SharePoint helps enhance security by creating each collaboration site as a SharePoint site collection. This ensures that teams using one collaboration site will not be able to view documents on another site, unless they are explicitly given access. In addition, the toolkit puts all external users in ADAM (Microsoft’s lightweight directory service), rather than in the organization’s primary internal directory. Boosts security. The toolkit allows team members to store and share documents centrally on their organization’s server, instead of e-mailing documents to others across the Internet. And instead of giving VPN access to external team members (therefore granting them access to everything on the internal network), site owners can give external members access to just the team collaboration site. Easy to deploy. Automated tools and step-by-step instructions allow customers to deploy this Solution Accelerator quickly and easily - in as little as two hours, instead of weeks or months without the toolkit. Easy to use. Once the toolkit is deployed, team members can set up their own SharePoint collaboration sites in minutes. The toolkit’s web-based interface makes it simple for team members to share documents and collaborate with each other across the Internet. Thoroughly tested. The toolkit is extensively tested in our labs, and verified by customers and partners under real-world conditions. The Extranet Collaboration Toolkit for SharePoint is now in Beta and available via MSConnect! To learn more about the toolkit, click here. Filed under: Deployment, Technical Readiness, Authentication, Addons, Extranet
Microsoft vient de publier la release du External Collaboration Toolkit for SharePoint (soit ECTS) apres sa disponibilite sur Connect ! En fait ce toolkit permet de gerer de maniere plus simple l'authentification d'user hors AD via les forms en y incluant toutes les fonctionnalites de bases : login, password reset, user management, approbation d'utilisateurs...
24 Responses to “Havok4 Beta Preview Update with 10 fixes (2008-03-21) - RC2 of the new Second LifeSimulator” This post is really about the beta preview of a new version of the Havok4-enabled simulator... Could we please try to keep comments on topic for that? One on-topic post out of nine is a bit light “This post is really about the beta preview of a new version of the Havok4-enabled simulator... Could we please try to keep comments on topic for that? One on-topic post out of nine is a bit light” Well, you see, I would love to have a nice on topic post about the new beta... Only one little minor problem. Yet again, I am unable to login in a timely manor (it took 3 mins) and once I am logged in, can’t TP. #19 Great idea..... I second that motion if we need to add calls for legacy support why not just use a new lsl name as you suggested for the same thing that would be H4 this way code dont break but we can code using fixed functions. Is there a website or a help page for the Havoc4 stuff? I just tried to visit the Havoc4 beta wiki page and it was blank. One of my regions was just added to the early adopter program (thank you!) but I need to get caught up on what needs testing, what is known to broken and is being worked on, etc. Thanks!
We've just released a new beta version of symfony 1.1. This is the first true beta release, meaning that the API of the new features is not subject to change. It should put a stop to the addition of major functionality and internal refactoring. The next weeks will focus on testing, debugging and documenting the framework, with a target stable release in a month or two from now. For those who didn't follow the timeline of 1.1 developments, here is a quick overview of the additions and improvements this new version offers over symfony 1.0: New Command Line Utility New form subframework New plugin manager · New options for more control over what you install (--install_deps, --release, --stability) · New configure:database task to update both the propel.ini and databases.yml dsn from the command line · Support for the new Form subframework · A new task can find untranslated text strings in templates and add them to the dictionaries (symfony i18n:extract) · Another new task can find text strings without __() in templates and report them (symfony i18n:find) · New caching factories, allowing to use Memcached or APC as caching storage · New general caching factory, for your non view-related caching needs · The Spyc parser was dumped, in favor of a brand new, home-made, more robust YAML parser Overall, that's not too many new features for more than a year in development. But the real beauty is in the inside. Symfony 1.1 is a major step in code extensibility. The decoupling of classes has touched every part of the framework. A large part of the job turns around a new event manager inspired by Cocoa. Also, almost every key feature of the framework is not controlled by a factory, so you can hack symfony into doing whatever you like. Not to mention that the code is more beautiful than ever - for those who can see beauty in code...
CakePHP 1.2 vient de sortir en version beta apres etre reste un long moment en prebeta. Cette version inclut de nombreuses fonctionnalites : enrichissement des methodes de validation, pagination et tri sur l'affichage des enregistrements, meilleur gestion de l'authentification des utilisateurs, systeme de cache...
I'm super excited to see the Firefox 3 Beta 4 announcement. And as far as I can tell, I'm not alone: · Ed Burnette (ZDNet): Firefox 3 Beta 4 is 5x faster than IE7, 3x faster than FF2 (but relies on benchmarking done before Beta 4 was released) · ZDNet: SunSpider JavaScript score (lower is better). "Firefox 3.0 beta 4 is a very responsive browser.", along with a graph: · Firefox 3 Beta 3: 6 473.2 · Firefox 3 Beta 4: 2 801.2 · Monkeybites blog at Wired: The most noticeable thing in the new beta is the blazing speed improvements "(...) beta 4 also sees an incremental drop in the memory footprint." · Paula Rooney (ZDNet): beta 4 offers better integration with Windows Vista.
Last week we released the new version Search Community toolkit on Codeplex. The Search Community Toolkit is comprised of a number of tools and code samples that have been contributed to enhance the Microsoft search experience (Microsoft Office SharePoint Server 2007 (MOSS) Search, Search Server 2008 and Search Server 2008 Express).
36 Responses to “559 Havok4 Early Adopter regions updated with 11 fixes - RC1 of the new Second LifeSimulator” @5 Wolfie: There are many server-side projects running in parallel at the moment, and beta projects do not cross-merge every fix “down to the wire” of deploying a new beta release. Each time we stop to build and have our version QA tested, there is still work going on in both the release and other simulator projects - work that sometimes hits the finish line before we have finished QA and our “cooking period” on the Beta Preview - thus sometimes we will not have some lower priority fixes that might show up in release. We pick them up in the next build, and as you’ve seen if there are any top priority exploits or other fixes, we’ll at that point do a special build to be sure that the Early Adopters include them. Thanks! /Sidewinder [...] 4Update My favourite Linden, Sidewinder, has updated the blog on the next release of Havok4 that will probably soon hit the beta grid and shortly after that hit [...] [...] Second Life Blog 559 Havok4 Early Adopter regions updated with 11 fixes - RC1 of the new Second Life Simulator Quote from the site - The Havok4-based Second Life simulator v1.19.1.82411 has been deployed 559 [...] Havok4 Beta Server 1.19.1.82411 Haven’t had a chance to test it really good yet but I did take a quick ride around the sim this morning. Not sure if you changed things from the v1.19.1.82355 that was in the beta grid to the v1.19.1.82411 that was deployed in the early adopters or if it just works totally different on the main grid than it does in the beta grid, but, all the improvements that we felt in beta aren’t there in the main grid now. Handling WAS great in beta.... no improvements in the sim... still taking flight with the tiniest bump and now .... If you try to go over a prim jump you get embedded into it and stuck. Basically I think it’s gotten worse. I’ll do more testing and write a more inclusive report latter today but for now, it’s a sad day in SLurgis. @20 Loco: I suspect that the swimmer fixes that we have already done for the next build will help the HEPS scuba gear. If you get a chance it would be helpful to re-test on the Beta Preview when the next simulator version is deployed there for testing. Thanks, Sidewinder @23 HD: I will check that to be sure later this morning... That should be the same code base from the bike perspective. Does your region image on the Beta Preview still behave correctly (that has not been touched as far as I know from the time that you tested it)? Sidewinder P.S. I just did a quick ride around part of Lil Sturgis 1 on the main Second Life system, and to the “uneducated rider” it certainly seems like the new code to me... faster, smoother, banking around tight turns does not lay down farther than about 60 degrees (at least the turns I tried). Please contact me directly in-world to figure out what’s up. I wonder if this could have been due to something else going on with the system at the time that you tested? OK ... so ... let's assume it is the same image as the beta grid... 1. The Track in Slurgis is made up of prims were as in the beta grid I was testing in a sand box on perfectly flat ground. That could have a lot to do with it. 2. The ramps I was using in beta were made of a wedge shaped prim where as the ones in Slurgis are flattened boxes tilted up to make the Ramp. 3. In the beta grid I'm using the viewer that gets me into that grid where as on the main grid I'm running 1.190 (5). Could the viewer affect it? I did go back into Slurgis just now from here and replaced the ramps with the same type used to test in the beta grid and found that I was not getting stuck into them now. Could there be a problem with Box prims? If there is then that would explain a lot as all of the roads are made up of box prims. Also... I have a picture from the beta grid where paeoti was riding and ran into a building. She was embedded into the wall. I'll have her send that to you in world in a few minutes. Thanks for your continued support Sidewinder. I know you guys have a LOT on your plates with this and all of the other projects you have going on. My RL job is not a lot different so I can relate. I think I was expecting everything to be “Fixed” and life would be good. LOL... I can see it's a lot more complicated than most of us can see or give you credit for. I'll have more patients. Guess I can’t get you those pictures ... took them in the beta grid so they are not in her inventory in the main grid can she send them to you in the Beta Grid ? You *should* be able to open the image in the beta viewer, do File > Save Texture As, save to your hard drive, and re-upload to the main grid.
Hooray! I'm excited to announce that we have a brand new contest in collaboration with the good folks at Tokyoflash (who has the most "geektastic" watches on the planet!) [...]
Ok Silverlight fans, Silverlight 2 Beta 2 is now available for download. It comes with a whole host of updated accessories including new versions of the Silverlight 2 Tools for Visual Studio 2008, a new version of the DeepZoom Composer and an updated version of Expression Blend 2 (June 2008 Preview). OMG, I thought - I’m about to go talk about Silverlight as part of my session at the Krakow CodeCamp and my favorite site to demo isn’t going to work! When I chose to install the latest version (which I didn’t end up installing, btw - I’m about to speak for goodness sake!) it took me to the Silverlight.net web site which had an announcement that the new beta was available. I have downloaded everything and will install as soon as my talk is done, but not a moment before :) Luckily, the MSN Car Ad that got me so excited about Deep Zoom originally is still online and I will use that one instead. Plus, we’ll be making our own Deep Zoom sample in the session, so there will be plenty of Deep Zoom to go around.