À en croire ce nouveau brevet, Cupertino songerait à améliorer l'expérience de ses utilisateurs lorsqu'ils visitent ses boutiques en ligne. Dans un brevet publié le 17 avril et intitulé "améliorer l'atmosphère du shopping en ligne", Cupertino décrit l'expérience actuelle de l'acheteur comme...... lire la suite
Lien du post: http://www.mac4ever.com/news/36248/itunes_store_a_la_sauce_second_life/
14 Responses to “Second Life news on Twitter andiTunes” Suggestion!, create a separate podcast or itunes entries for ONLY the interviews. I love using Twitter because it lets me get news and updates about Second Life from other residents in a very, very quick way. So I really like this move Great! I’ll subscribe as soon as I fix my PC. Thanks Torley! And, write a description in each about what’s the tutorial about, “Second Life Video Tutorial” 100 times sounds neglectful, lol.
Most people, even those who have achieved great things, still want more out of life. It doesn’t matter how far along you are, you can always have more. That’s the beauty of life. But how do we begin achieving our goals or achieve at a higher level than we currently do? Your net work is your output - it’s the energy that you put into yourself, your life, your career, and your future. It’s the drive to be successful. It’s not a calculation of what you want to achieve, it’s a calculation of what you are willing to achieve. If you place blame on anything but yourself, you give those people or things power over your life. You live as a victim and you will stay a victim. If you are poor you will stay poor. If you are unhealthy, you will stay unhealthy. Take responsibility for your life now so you can take responsibility for your success later. Once you have owned your life, analyzed your situation, set achievable goals, and developed a plan of action, all you have left to do is execute. Kevin is the author of Change Your Tree (visit / subscribe to feed), a blog dedicated to helping people change their life through deep self improvement and change their family tree by passing on those improvements to their children and grandchildren.
J'ai lance sur mon blog perso, une lettre ouverte a Apple, afin de demander l'ajout de la possibilite de telecharger les podcasts via le iTunes Wifi Store directement sur son iPod Touch ou son iPhone. Amis geeks, podcasteurs ou poditeurs ;) je vous demande de venir lire cette lettre ouverte a Apple et de la signer en commentaire. Cette lettre sera imprimee le 15 decembre et envoyee par courrier a Apple et iTunes SARL.
· 19 Versão 1.19.1.82355 do Havok4 at Get a Second Life Says: @9 MarkByron: This refresh has been held off due to competing time demands for the use of the Beta Preview. Please contact me directly if you need something particular added to the Beta Preview database and I will see if it is possible. Based on the growing size of Second Life, it appears that to do a full refresh would now take the preview offline for 48 hours, which is a very wide blackout window for this stage in the project, and there are other projects using the preview as well. I’m sorry for the delay on this, and if you’ll get in touch I will see if I can find a way to accomplish what you need without doing a full database refresh. /Sidewinder
· 15 The Grid Live » Second Life News for March 20, 2008 Says: [...] Second Life Blog 559 Havok4 Early Adopter regions updated with 11 fixes - RC1 of the new Second Life Simulator Quote from the site - The Havok4-based Second Life simulator v1.19.1.82411 has been deployed 559 [...] Second Life 1.19.0 (5) Feb 28 2008 17:18:12 (Second Life Release) @23 HD: By the way, let me clarify a bit... the deploy to Second Life was supposed to be *exactly* the same code base as the version you tested on the preview, with the version number updated (due to an internal sequencing issue the build number had not been fully updated on the preview). I am quite puzzled by your findings for that reason and will research it. /Sidewinder P.S. I just did a quick ride around part of Lil Sturgis 1 on the main Second Life system, and to the “uneducated rider” it certainly seems like the new code to me... faster, smoother, banking around tight turns does not lay down farther than about 60 degrees (at least the turns I tried). Please contact me directly in-world to figure out what’s up. I wonder if this could have been due to something else going on with the system at the time that you tested? @ 19 Wolfie: I’m not sure whether you’re serious or just posting to see what buttons you can push. Advocating total removal of megaprims is a very unbalanced view... and based on what? All you stated was an opinion without any data or facts to back it up. Megaprims are great. If Linden Lab fully implemented megaprims up to 256m in size, you would see glorious builds the likes of which have never been present on Second Life. So I find it difficult to belive you’re acutally serious in your suggestion they be totally remove. That just makes no sense whatsoever unless you’re just trying to be cute. If that’s not the case, I’d like to hear your reasons for proposing such an unbeneficial step. @ Sidewinder: As you know, I’m about as pro-megaprim as they come and for good reason. But I am VERY happy to hear that the Havok 4 implementation will resize anything over 256m. The “giant prims” have been the primary source of any griefing that has gone on (if any). For a certainty, megaprims over 256m in size have little if any application on Second Life. So kudos to LL on this decision. I don’t mean this as a backhanded compliment, but that’s a very logical and practical decision to come out of the Lab. Hope to see many more like it. I did go back into Slurgis just now from here and replaced the ramps with the same type used to test in the beta grid and found that I was not getting stuck into them now. Could there be a problem with Box prims? If there is then that would explain a lot as all of the roads are made up of box prims. Also... I have a picture from the beta grid where paeoti was riding and ran into a building. She was embedded into the wall. I'll have her send that to you in world in a few minutes. Thanks for your continued support Sidewinder. I know you guys have a LOT on your plates with this and all of the other projects you have going on. My RL job is not a lot different so I can relate. I think I was expecting everything to be “Fixed” and life would be good. LOL... I can see it's a lot more complicated than most of us can see or give you credit for. I'll have more patients.
Today we invite you to check out the new Second Life Brand Center. The Brand Center explains how Residents can promote their own brands, products and activities in the Second Life world and use appropriate logos to enhance their message. With the Brand Center, we’re also launching the inSL Logo Program, which provides a new community logo for Second Life Residents. Display the inSL logo to show you and your brands are a part of the Second Life community. This logo may be used on your website, business card, promotional materials, product packaging, and in many other places where you may wish to promote your contributions to the Second Life world. When using the logo, be sure to follow the Guidelines for Using the inSL Logo.
@2 Cheshyr: These are the same fixes, but that last blog post refers to the deploy of this update to the Beta Preview. It was put there for extended testing before being rolled out to the Early Adopter regions on Second Life. @8 Prodigal: The Early Adopter program is a beta program, and has been explained that way from the start. If you are interested in testing an entire region off of Second Life in a way that cannot affect your Second Life region I would be happy to place a copy of the Beta Preview grid. We’re on Havok 1.... there’s no Havok 2 on Second Life.
1) What people do and build in Second Life is governed by the Terms Of Service. These are posted on the web site. Violations of the TOS may be reported using the abuse reporting tools in the viewer. If someone builds a structure that is believed to violate the terms of service (never mind whether it is built with one megaprim or a large linked set of small prims), it can be reported, and if it is found to be in violation of the TOS, the governance team will address the issue as they see appropriate. I do not believe that there is a need for a megaprim policy past this statement, as it encapsulates both the freedom to be creative in Second Life and the limits described in the TOS that govern acceptable behavior. I hope that this helps to clarify how the megaprim question fits into the larger picture of Second Life. This is a virtual world but why are you restricting it to real life conditions? You could get rid of a whole lot of space issues by adding portals and allowing people to have their own instances inside one. In other words, a world within a box.